Augment Sets
Save your augment combos here, then go to My Rules to set conditions for when each set should be used. Check Race Advisor before a race to see which set matches.
Augment Rules
How it works in 30 seconds
You create augment sets, then write rules that say when to use each set. Before a race, the advisor checks your rules top to bottom and recommends the first set whose conditions match. Put your strongest sets first, weaker ones last. If no rules match, no set is recommended, so make your last rule a catch-all with broad conditions.
Step 1: Create augment sets
Go to the My Sets tab and save the augment combos you use. Each set is a CPU + RAM + Hydraulic combination. You can create as many as you need.
Step 2: Add rules
Each rule pairs a set with conditions. Click Add Rule, pick a set, then add conditions by choosing a sentence starter and filling in the blanks. All conditions on a rule must be true for it to match.
Step 3: Check the Race Advisor
Go to Race Advisor before a race. It shows your horse's data vs neighbors and tells you which set to use based on your rules.
What's the data based on?
Your horse's average sectional positions from past races, split into 4 quarters (Q1–Q4). Lower number = faster in that quarter. Neighbor data blends their overall average with their average using their last augment set.
Condition types you can use
I'm ahead/behind neighbors by...
Compare your horse to the horses in adjacent gates. This is the most common condition. Your augment strategy usually depends on whether you're faster or slower than neighbors. "Both" = must beat/trail both; "Either" = just one.
My position in a quarter is...
Check your horse's average position in specific quarters. Use this to identify slow starters (high Q1), strong mid-race runners (low Q2/Q3), etc.
I improve between quarters by...
Does your horse gain or lose positions between quarters? Identifies closers (improve late) and faders (get worse late).
Smart toggles
Some augments have special activation conditions. When your set includes one of these, a toggle appears automatically:
GX-Core C - "Only use when there's a fast starter"
GX-Core C triggers when your horse is 20m behind the leader. If your horse is a medium starter and the field is slow, you may never fall far enough behind to activate it. This toggle adds a check for a fast Q1/Q2 horse in the race. You can adjust the speed threshold.
Crimson R - "Avoid passing GX-Core R neighbors"
Crimson R activates when you're 7m ahead, but if a neighbor has GX-Core R (boosts them when passed), passing them can backfire. This toggle skips the set when a neighbor has GX-Core R, unless you're far enough ahead that it doesn't matter. Adjust the threshold to control how cautious it is.
OR conditions
Want one rule to cover two different scenarios? Click "Add OR conditions" to add a second set of conditions. If either set matches, the rule fires.
Tips
• Start simple - one or two rules is enough to begin. Add more as you learn what works.
• Order matters - drag rules to reorder. First match wins, so put your strongest sets on top.
• Catch-all last - your bottom rule should have very loose conditions so there's always a recommendation.
Race Advisor
Your horse shows overall average positions. Adjacent horses show blended averages (overall + last augment set) when available, which is what rules evaluate against.